
Like in the EU/JP versions, "Scan-Dashing" used for sequence breaking is no longer possible.The door leading to the Plasma Beam is locked until the Grapple Beam is collected, preventing a sequence break.The door leading to the Grapple Beam is locked until the Power Bomb is collected, preventing a sequence break.If you defeated the Phazon Elite and left the room without picking up the artifact in previous revisions, it would disappear, preventing you from beating the game. After defeating the Phazon Elite in Elite Research, the doors will remain locked until the Artifact of Warrior is collected.And like in the Japanese version, the door will also lock during the boss fight to prevent players from leaving the room until the battle is finished. The Missile Launcher can no longer be grabbed without triggering the Hive Mecha boss fight unless the player approaches it from behind, since the battle trigger area has been made much larger.Fixed Kerry Ann Odem's name being misspelled in the credits as "Kerry Anne Odem".Fixed the bug in the intro for the Metroid Prime battle where the white flash stays up permanently if you skip the cutscene at the wrong time.This has the side effect of decreasing the size of the collision bounding box, which means the aether is a bit closer to the room in 0-01. In particular, it looks like they fixed a couple vertices that were pulled out too far in 0-00. Minor collision adjustments in Metroid Quarantine B on the wall to the right of the Quarantine Access B door.This version doesn't have the Main Quarry door lock.) (It's not clear why they made this change since you aren't supposed to be able to enter from that side until after the pirates are gone. Added a trigger in Phazon Mines - Ore Processing that alerts the Wave Trooper on the top floor if the player enters from Main Quarry.Starting in 0-01, if the camera gets stuck on that ledge, it will reset when you touch the bottom floor of the room. Fixed the morph ball camera getting stuck on the Double Bomb Jump ledge in the underwater version of Biohazard Containment.

In 0-00, if you enter the room from Research Core and stand next to the door, kill the drones, then walk forward, the doors lock and get you permanently stuck in the room.


Aside from the language and NTSC-J format, the Japanese version is very similar to the PAL version in content but uses the original loader that may cause occasional crashes. Aside from the PAL format and the extensive changes in content, the game uses a new "slower" loader that prevents crashes. A version optimized to run on PAL TVs and GameCubes. The number can also be found in the disc image header, although as a general rule for any Nintendo game, the one printed onto the physical media is more accurate. Said number is two digits on GameCube discs and one digit on Wii discs. The version can be found on the back of the disc around the center - it's the last number before the manufacturing region (USA in the example). Metroid Prime has nine distinct versions: three US, one Japanese, one PAL, one Korean, and three on the Wii.
